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Deployment Information

Change the Backend URL in GameEnv. For a secure “https” connection use “wss” instead of ws teacher_portfolio/assets/js/multiplayer/GameEnv.js

static socket = io(ws://${window.location.host.split(":")[0]}:3000); Use the Dockerfile and docker-compose in node_backend to adjust the actual output port in the docker-compose In NGINX make sure to forward web socket traffic, here is an NGINX file from another project using socket.io.

server {
    server_name platformer_ws.nighthawkcodingsociety.com;
    location / {
         proxy_pass http://localhost:300;

        # this magic is needed for WebSocket
        proxy_http_version  1.1;
        proxy_set_header    Upgrade $http_upgrade;
        proxy_set_header    Connection $connection_upgrade;
        proxy_set_header    Host $http_host;
        proxy_set_header    X-Real-IP $remote_addr;
    }
}