CollegeBoard Learning Objectives

AAP-3.F: For Simulations:

  • Explain how computers can be used to represent real-world phenomena or outcomes
  • Compare Simulations with real-world contexts

CollegeBoard Essential Knowledge

AAP-3.F.1: Simulations are abstractions of more complex objects or phenomena for a specific purpose

AAP-3.F.2: A simulation is a representation that uses varying sets of values to reflect the changing state of a phenomenon

AAP-3.F.3: Simulations often mimic real-world events with the purpose of drawing inferences, allowing investigation of a phenomenon without the constraints of the real world

AAP-3.F.4: The process of developing an abstract simulation involves removing specific details or simplifying functionality

AAP-3.F.5: Simulations can contain bias derived from the choices of real-world elements that were included or excluded

AAP-3.F.6: Simulations are most useful when real-world events are impractical for experiments (e.g., too big, too small, too fast, too slow, too expensive, or too dangerous).

AAP-3.F.7: Simulations facilitate the formulation and refinement of hypotheses related to the objects or phenomena under consideration

AAP-3.F.8: Random number generators can be used to simulate the variability that exists in the real world