Objectives
CollegeBoard Learning Objectives
AAP-3.F: For Simulations:
- Explain how computers can be used to represent real-world phenomena or outcomes
- Compare Simulations with real-world contexts
CollegeBoard Essential Knowledge
AAP-3.F.1: Simulations are abstractions of more complex objects or phenomena for a specific purpose
AAP-3.F.2: A simulation is a representation that uses varying sets of values to reflect the changing state of a phenomenon
AAP-3.F.3: Simulations often mimic real-world events with the purpose of drawing inferences, allowing investigation of a phenomenon without the constraints of the real world
AAP-3.F.4: The process of developing an abstract simulation involves removing specific details or simplifying functionality
AAP-3.F.5: Simulations can contain bias derived from the choices of real-world elements that were included or excluded
AAP-3.F.6: Simulations are most useful when real-world events are impractical for experiments (e.g., too big, too small, too fast, too slow, too expensive, or too dangerous).
AAP-3.F.7: Simulations facilitate the formulation and refinement of hypotheses related to the objects or phenomena under consideration
AAP-3.F.8: Random number generators can be used to simulate the variability that exists in the real world